

Through the years, these elements that many consider to be staples to the franchise have been passed down from game to game.


An open world role-playing video game with a focus on tabletop mechanics of statistics, perks and traits, while player-agency was handled by reputation and karma in a fully realized and reactive world. The Fallout franchise has been around since 1997 starting with Fallout. Special thanks go to AgentBJ09 for proof reading, correcting, and editing this all into a single whole.Īgain, this review should have been put online much earlier but should give members and visitors to this site and forum a general idea of what the Fallout community of NMA thinks of Fallout 4 The participants in this project were: Ediros, Chud (Richard P.), JO’Geran, 0wing, AgentBJ09 (Adam G.) and CT Phipps. When no review was written for the original game in the weeks after the release of, we decided to instead write a review of the game when it was released in its totality (the base game and all of its DLCs) to give a general overview of the title.Īlso, instead of just having one or two reviewers voice their opinion the decision was made to allow several members on the forum to put in their opinion on the game, how the Fallout lore is treated, how it lives up to its predecessors, and the expectations of the Fallout fandom. This project has been some time in the making now and it was suppose to be released much earlier during November on the day that Fallout 4 was released a year ago.
